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Kotana Board Game

Where laughter meets learning, and knowledge becomes an adventure.

KOTANA BOARD GAME , a groundbreaking approach to promoting open dialogues about sexual and reproductive health among adolescents. Designed to be both enlightening and enjoyable, Kotana board game strives to break down barriers and the stigma surrounding these crucial topics. By seamlessly integrating sexual reproductive health information (SRHR) in our every day discussions with an interesting gameplay experience, the game empowers young individuals to approach these discussions with confidence and curiosity 

Objective:

To educate and engage players on various topics—such as Sexual and Reproductive Health and Rights (SRHR)—in a fun, team-based board game format. The ultimate goal is to move across the game board by correctly guessing the exact phrases or terms described from a deck of topic-based cards.

 

 

Game Components:

  1. Deck of Cards:

 

    • Cards are divided into different topics (e.g., Sexual and Reproductive Health and Rights).
    • Each card contains a word or phrase related to the topic.
  1. Game Board:

 

    • A path or track where teams move their game pieces (dice-based progression).
  1. Dice:

 

    • Used to move the team’s token forward on the board when a correct guess is made.
  1. Timer:

 

    • 20 seconds per round for guessing.

 

Players:

  • The game is played by two teams.
  • Each team must choose one Describer per round.
  • The rest of the team acts as Guessers.

 

Gameplay Rules:

  1. Start of the Turn:

 

    • Team A selects a Describer for the round.
    • The Describer draws a random card from the deck without showing it to the team.
    • The Describer reads the card silently and gives a verbal description to their team without saying the actual words on the card.
  1. Describing the Card:

 

    • The Describer can use explanations, associations, or clues.
    • However, they must not use any part of the actual word or phrase on the card.
    • Example: If the card says "Condom," the Describer might say, “It’s a protective item used during sexual activity to prevent pregnancy and STIs.”
  1. Guessing:

 

    • The rest of the team has 20 seconds to guess the exact word or phrase written on the card.
    • If they guess it correctly, the team rolls the dice and moves forward the number of spaces shown.
  1. Wrong Guess:

 

    • If Team A fails to guess correctly within 20 seconds:
    •  
      • Team B now takes a turn.
      • They pick a new Describer and repeat the same process.
  1. Alternating Turns:

 

    • Teams alternate turns with a new Describer chosen each round.
    • Each team continues attempting to guess the exact phrase or word described by their Describer in 20 seconds.

 

Winning the Game:

  • The first team to reach the end of the board (or the designated finish point) wins the game.

IIRIZA Comic Book

Where laughter meets learning, and knowledge becomes an adventure.

IRIZA Comic book, It’s an interesting comic book that offers sexual and reproductive health information to adolescents between 10 – 23 years old in fun, engaging and non-stigmatized way. This book is in two languages English and Kinyarwanda. This comic is only 20 pages long with all the trustworthy information about SRHR. This comic book was launched on 30th November 2021. Access is given to anyone in need of the information it contains.

Dukataze Organisation.

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